Donnerstag, 17. September 2015

Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!

Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!
M. Ángeles Quiroga, Sergio Escorial, Francisco J. Román, Daniel Morillo, Andrea Jarabo, Jesús Privado, Miguel Hernández, Borja Gallego, Roberto Colom (2015)
    • Intelligence Nov-Dec 2015


      • Highlights

        (o) Participants played video games under strict supervision in the laboratory.

        (o) Participants completed a set of eleven intelligence and abilities' tests.

        (o) Several confirmatory models were tested.

        (o) Video games and intelligence tests measure the same high-order latent factor.

        (o) Commercial video games can reliably measure individual differences in g.


        Abstract

        • Here we show, for the very first time, that commercial video games can be used to reliably measure individual differences in general intelligence (g). One hundred and eighty eight university undergraduates took part in the study. They played twelve video games under strict supervision in the laboratory and completed eleven intelligence tests. Several factor models were tested for answering the question of whether or not video games and intelligence tests do measure the same underlying high-order latent factor. The final model revealed a very high relationship between the high-order latent factors representing video game and intelligence performance (r = .93). General performance scores derived from video games and intelligence tests showed a correlation value of .963 (R^2 adjusted). Therefore, performance on some video games captures a latent factor common to the variance shared by cognitive performance assessed by standard ability tests.

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